Update 0.5.0 - New Map WIP


Changelog :

- Added new map with option to pick between new and old map upon starting a new game
- “Scanner” is now divided into 2 upgrades in the new map : signal receiver and metal detector
- Scanner settlement pings now have limited range
- Added grapple upgrade in a very prototype stage
- 60 degree slopes are now black on terrain scanner, and cannot be climbed even with tread spikes. Grapple is needed, but anchor points -haven’t been placed yet. Shouldn’t affect old map too much.
- Improved freecam and changed some hotkeys for patreon build
- Remapped console commands for patreon build
- Fairy lights
- Light poles
- Light path generators
- Bridge generator
- Various coding changes to allow for loading new/old map
- Added patreon, youtube and discord links to main menu
- Updated patreon data sheet with new patreon supporters and tank messages
- Automated tier 1 and 2 patreon tank messages based on data sheet
- Slightly automated tier 3 patreon tanks so I just have to enter their names
- Added water physics to tank and objects
- Fragile items now less fragile
- Blizzards now much harder to see in
- Blizzard is quieter
- Added cruise control upgrades to new map
- Removed auto braking (you will now roll down hills if you don't brake, like a real car)
- Treads now have much higher friction by default. This was done mainly to reduce physics bugs, but also makes it more realistic.
- Fairy lights for max storage upgrade
- Added WIP first person mode (press H)
- Added screen dirt and lens flare to new map
- Various lighting/visual changes
- Landscape material changes : rock blend, removed snow overflowing onto ice
- New junk item textures for most of them
- Handle with care deliveries now show different colors for different durabilities (this was already a thing in the code, just wasn’t made clear to players)
- Added new junk items : drive sprocket, axel, and anchor
- Made weak ice signs twice as big
- New model for valve junk item
- Junk items now children of a single parent actor

Bug fixes :
- Fixed weak ice sign exclamation mark bug
- Fixed weak ice signs vanishing from old map
- Fixed claw ambient light being visible even when claw isn't out
- Fixed claw roll speed changing depending on framerate
- Added r.GraphicsAdapter=1 console command when the game starts. Apparently this may help with some crashes on laptops?
- Fixed stuttering on ice by switching to runtime vertex paint detection
- Fixed various ice bugs (random breaking, clipping through if you hit it too hard)
- Adjusted some tank physics
- Fixed tank track snow indents not appearing sometimes after going over hills
- Updated collisions for most junk items, should be less buggy

Files

Deep Snow Delivery v0.5.0 - New WIP Map 1.8 GB
Version 10 16 days ago

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