Update 0.7.2 - Accessories, Minor Improvements and Bug Fixes


Accessories tab/tank visuals : 

  • Added accessories tab
  • Added options for various headlight colors
  • Added fairy lights for turret, body and storage with various colors
  • Storage bucket fairy lights are now an option in accessories, not something that comes with the max level storage upgrade
  • Finished optimizing/retexturing the tank/adding dynamic materials
  • Added headlight/claw light intensity upgrades
  • Increased range of headlight and claw lights drastically
  • Rust builds up moderately faster even with full paint
  • Advanced paint now sold at fishery, basic paint sold at hydro

Winches : 

  • Winches can now only be placed on less than 45 degree slopes
  • Line trace for winch anchors now just go straight down, you don’t have to aim them
  • Added a circle showing where winch will be placed
  • Increased winch rope length from 80m to 100m
  • Adjusted some default winch locations
  • Started adding sound effects

Bombs : 

  • Bombs will now explode when condition reaches zero
  • Bomb explosions will damage cargo
  • Updated explosion sound for bombs
  • Added tutorial for ice blockades/bombs
  • Bombs now cost the same in act 1 and 2 ($2000)

Weather : 

  • Weather overrides now save
  • Made it so I can control the weather severity depending on where you are in the game/story. Weather will get more severe as you progress through the story.
  • Adjusted fog height falloff

Ice : 

  • Updated ice crack decal
  • Ice cracks now fade over the span of 15 mins
  • Ice now freezes again after entering a settlement
  • Red ice breaks 4X as fast as orange ice
  • Adjusted ice strength in metro

Other changes : 

  • Updated credits
  • Added code for "special patrons" like kafu and Faputa
  • Added code for tier 0 patrons
  • Headlight is a bit more durable
  • Added some sounds for cargo covers
  • Made engine durability a bit weaker
  • Improved snow sparkles
  • Increased lens flare intensity in post process
  • Updated rotation of plastic/steel cargo covers when held in your claw
  • Removed feedback survey since results already came in from last build
  • Updated descriptions of cargo covers and bombs
  • Adjusted some shop prices
  • Adjusted some deliveries
  • Adjusted terrain in various spots
  • Adjusted some lights in act 1 map
  • Added controller support for zooming in/out

Bug fixes : 

  • Fixed weather not changing in act 1 map
  • Fixed landscape clipping through walls in some tunnels
  • Fixed blurry shop icons (again) (I think)
  • Fixed typos
  • Fixed ambient sounds/blizzards being silent sometimes
  • Fixed patreon credits not having spaces
  • Fixed being able to place winches inside the tank
  • Updated cloth cargo cover model to not clip through the bucket
  • Fixed last joint in claw arm clipping through the previous joint
  • Fixed claw hand model being scaled wrong/removed goofy code to compensate for it
  • Fixed/optimized issues with the rest of the tank model (treads and claw arm)
  • Fixed tiling textures for claw arm and treads
  • Fixed issues with keybinds menu
  • Fixed some tutorials telling you the wrong keys if you rebinded them
  • Fixed being able to drive through some wires between oil and metro
  • Fixed TPToSettlement command stopping ambient sounds sometimes

Files

Deep Snow Delivery v0.7.2 (newest) 1.5 GB
Version 15 1 day ago

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