Update 0.3.0
Deep Snow Delivery » Devlog
Biggest update thus far.
MAIN NEW FEATURES :
- Saving & Loading
- Day/night cycle (1 hour is a full day, make sure you get the light upgrades to not get stranded)
- Intractable ruined tanks. You will find much less now, but the ones you DO find should be more interesting. There’s 16 in total, I can’t wait to see how many people can find!
Smaller changes/bug fixes :
- Quitting from pause menu now loads main menu rather than quitting the game entirely
- Added load last checkpoint button
- Adjusted sun and moon far shadows
- Added shadow-less point lights to headlight and claw light to fake global illumination
- Removed lumen (after researching more, it seems more buggy/trouble than it's worth even for high end systems). Ambient occlusion is still an option.
- Changed terrain scanner to be a post process material, rather than a shader on the landscape. This was done to allow the landscape to cast shadows.
- Made landscape cast shadows
- Improved performance of several objects, mostly junk items which were causing lots of lag.
- Expanded settings menu into categories
- Settings will now update to what you last had them set to, even if you quit and reload the game.
- Added “reset all” button to settings.
- Added volume options
- Added mouse sensitivity slider
- Added invert y option
- Added requested items to oil settlement (finally)
- Added a new mission to oil settlement
- Saved city settlement from dying of carbon monoxide poisoning
- Fixed requested items list showing object id name instead of actual name (ie. strange cubes were called “EmptyBox”
- Added hanging lights above each settlement
- Objects are now told to simulate physics when very close to your tank, rather than when they collide with you. This prevents a single screw stopping your tank like a brick wall.
- Adjusted environment objects to reduce spots where player can get stuck
- Mouse now disappears instantly after a game is loaded/created, and after you quit to main menu.
- Changed look of some UI buttons to not have default unreal engine buttons
- Added TPtoSettlement debug command
- Removed start screen/pensoft logo since me and my friend are parting ways (he came up with the logo so he wants to keep it)
- Settlement terminal 3d model no longer blocks camera spring arm
- Removed bomb sound spatialization
- Fixed wire poles blocking camera spring arm
Files
Deep Snow Delivery v0.4.3 - Radiotrician Update 1.5 GB
Version 4 Aug 29, 2024
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Deep Snow Delivery
Make deliveries across a frozen wasteland in a WW2 tank fitted with a storage bucket and claw arm.
Status | In development |
Author | Drenindok |
Genre | Adventure |
Tags | death-stranding, deliveries, Driving, Exploration, job, job-system, Post-apocalyptic, Tanks, upgrades, Working Simulator |
More posts
- Update 0.4.341 days ago
- Update 0.4.250 days ago
- Update 0.4.0 - Radiotrician62 days ago
- Update 0.2.2Aug 20, 2024
- Update 0.2.0Aug 10, 2024
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